hello all thanks in advance, here we go:
i have a ship, with a child object as the "Gun Tip", i instantiated this ship after the "ship selection menu".
after the instantiation i assign it a script with the ship controllers, properties, etc..
i was able to assign all its properties, like movement speed, fire rate, even the bullet prefab, but i cant assign it the gun tip position, wich is a child object of the ship istelf.
i leave you some code:
//used to instantiate the ship and give it its properties,
public void play ()
{
if (p1Reference.ship1 == true)
{
p1 = Instantiate (instShip1, p1Position.position, p1Position.rotation) as GameObject;
p1.AddComponent ();
shipRef = p1.GetComponent ();
shipRef.playerNumber = 1;
shipRef.bullet = bulletRefPlay;
shipRef.moveSpeed = 8;
shipRef.fireRate1 = 1;
}
i dont know if im explaining myself correctly, my english is not the best, so any help or any direction is appreciated.
thanks, :)
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