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How to Attach a c# script in Platform Specific Managed DLLs?

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I'm now making a plugin that works for diffierent platforms. MyPluginEditor.dll for editor, MyPlugin.dll for android and ios. Both of these two dlls have the same scripts. MyPluginEditor.dll is compiled with UNITY_EDITOR compilation symbol and MyPlugin.dll with UNITY_ANDROID/UNITY_IOS. My question is: if I have a class in both of my dlls, and want to attach this class' script to other gameobjects. Is this possible?

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