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attached prefabs before client joins

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**Hello Guys,** I try to show the problem in short sentences: - ServerPayer pickups a weapon, which is attached to his hand, works perfectly, (player and weapon prefabs are in networkmanager of course) - when ClientPlayer joins he can see the ServerPlayer model with the weapon in his hand, but if ServerPlayer starts to moving, his weapon (on the ClientPlayer's view) is staying in the air. - it means ClientPlayer doesn't know that server's weapon is attached to the ServerPlayer's hand. On Client's Hierarchy tab the ServerPlayer weapon is in the root (which mean it's not attached), on ServerPlayer's Hierarchy the weapon is a child of his hand, so it's OK. What can I do at ClientPlayer's side to realize the attachings which was made before his joining? (similar problem when ServerPlayer opens a door and a ClientPlayer joins, the ClientPlayer cannot see the opened door, before he didn't get the information from the server about that door is already opened) Any idea how can I fix this?

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