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Attaching 2 rigidbodies,

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I need to attach 2 rigidbodies together. I found another question in the forum but it didn't really solve all my doubts. This is the code written by @SpacePilot1000 // Disable collisions with the object being attached if(Object1.collider2D) { Object1.collider2D.enabled = false; } // Don't allow physics to affect the object if(Object1.rigidbody2D) { Object1.rigidbody2D.isKinematic = true; } // Attach object 1 to object 2 Object1.transform.parent = Object2.transform; // Center object 1 on object 2 (no offset) Object1.transform.localPosition = Vector3.zero; 1. Does this code work with a 3D project? 2. How can I align the 2 objects in a certain manner before attaching them (preferably using coordinates relative to each other) ? 3. Can I activate collisions and physics once again to make the new big object interact with the environment? 4. Does the new object have a name or do I have to name it? 5. How can I lock one rigidbody in another in a way so that it can rotate in one (or more) direction(s) (like a knee or a shoulder)? 6. What can I do if I want to attach multiple objects together (3 or more)? 7. What can I do if I want to detach 2 or more objects? I know I ask a lot but it's my first game so if you help me you would really make a difference in my project. Sorry for my bad english and thanks for reading!

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