When my player walks into this object, in this case a cube, I need it to simply attach to the player as if they're carrying it.
This is what I've done so far.
var blockTransform : Transform;
var playerTransform : Transform;
function OnCollisionEnter (collision : Collision)
{
if(collision.transform.name == ("Player"))
{
blockTransform.transform.parent = playerTransform.transform;
}
}
↧