Hi,
I've read the reference to AddComponent but its not making sense and when using the mono editor, its still not making sense.
here's where i am stuck at:
Apple A=new Apple;
A.setName("Green Apple");
GameObject Bob=(GameObject) Instantiate(Resources.Load("Bob"),Vector3.zero,Quaternion.identity);
how do I attach 'A' to Bob?
would:
Bob.AddComponent() <-- wouldnt this just attach a new script component to bob and not the one create 'A' above?
Bob.AddComponent("Apple") <--- isnt this the same as above , adding a new component of script Apple to Bob.
i m trying to figure out how to attach the already create 'A' to Bob.
Thanks
↧